Learn how to build your own 3D design models and prototypes with the NURBS-based modeling tools in Rhino 5.0 for Windows.
Overview
Syllabus
Introduction
- Welcome
- What you need to know before watching this course
- Using the exercise files
- Why use Rhino?
- Using recommended hardware
- Customizing the interface
- Understanding curves, surfaces, and solids
- Comparing Bézier curves, B-splines, and NURBS objects
- Comparing NURBS surfaces and mesh surfaces
- Setting measurement units and tolerance
- Exploring the new splash screen
- Introducing labels, tabs, and customization options
- Choosing a shading mode
- Navigating the viewport using panning, zooming, and rotating
- Exploring help options
- Understanding Rhino's command philosophy and organization
- Using toolbars, panels, and the pop-up menu
- Navigating the geometry menus
- Getting feedback using the command line and status bar
- Using the new Gumball manipulator
- Using the Properties panel
- Opening and saving files
- Setting Rhino preferences
- Selecting objects: Why so much clicking?
- Organizing a project using layers
- Introduction to construction planes and grids
- Performing basic transformations
- Using the Named Position and Named View features
- Understanding lines and polylines
- Building rectangles and polygons
- Creating arcs, circles, and ellipses
- Drawing free-form curves: The key to organic modeling
- Dave's golden construction strategies: How to analyze and model like a pro
- Comparing different types of 3D surfaces
- Working with the two new types of curve extrusions
- Extruding curves to create features in a model
- Creating surfaces with lofts
- Using Revolve and Rail Revolve to create surfaces
- Using the Sweep 1 Rail or Sweep 2 Rail options
- Creating complex surface shapes using Network Surface
- Introducing solids
- Making solids with primitives
- Extruding curves to create solids without primitives
- Editing solids with the Boolean functions
- Troubleshooting solids and Booleans
- Using the new solid control points
- Utilizing the powerful sub-object select
- Understanding Rhino's modeling aids
- Working with the Grid Snap and Grid Snap settings
- Using the Ortho modeling aid
- Taking advantage of the Planar modeling aid
- Working with object snaps in your workflow
- Using the cursor constraints
- Using the SmartTrack and the new Selection Filter dialog
- Editing corners with Fillet and Chamfer
- Trimming and splitting
- Moving and rotating objects with the Drag and Nudge tools
- Copying and pasting objects
- Understanding how Rhino uses Undo and Redo
- Grouping objects
- Scaling objects
- Duplicating objects using the Mirror command
- Making copies and structured sets using arrays
- Using the Analysis toolbar to understand characteristics of a model
- Defining the degrees of curves and surfaces
- Using Rebuild and Change Degree
- Working with NURBS, seams, and avoiding the pinch
- Building Turtle Boy using Surface From Curve Network
- Offsetting a helmet
- Insetting a turtle smile
- Comparing blending and filleting
- Finishing Turtle Boy
- Measuring and labeling values on a model using dimensioning and notes
- Creating screen captures for quick proofs
- Creating 2D views of your 3D model
- Understanding the clipping plane and layout pages
- Setting the stage for lighting
- Understanding materials and lighting
- Tweaking camera position and rendering
- Preparing a model for prototyping
- Shelling your model automatically
- Shelling your model manually
- Exporting to the STL format for 3D printing
Taught by
Dave Schultze