Choose the best rendering engine for your product and industrial visualization jobs. Compare the features and workflows of Unreal, Unity, V-Ray, Arnold, Redshift, and more.
Overview
Syllabus
Introduction
- Choose the best render engine
- Work with the exercise files
- Real-time versus offline renderers
- Run Unreal Engine
- Export to Unreal using Datasmith
- Import to Unreal using Datasmith
- Add basic lights in Unreal Engine
- Add reflections and post-processing in Unreal
- Bake lights and post-process effects
- Snapshots and final renders
- Create fog and PBR materials
- Introduction to the Unity 3D interface
- Export a scene from 3ds Max
- Import a scene to Unity 3D
- Adjust lights in a scene
- Build more lights and reflections
- Add camera controls
- Use post-processing effects
- Use PBR materials
- Recap of Unreal and Unity
- Set up V-Ray
- Explore the V-Ray Physical Camera
- Learn about V-Ray Sun and V-Ray lights
- Use HDRI lighting and V-Ray frame buffer effects
- Understand V-Ray materials and IPR
- Composite render elements in Photoshop
- Set up the Arnold renderer
- Construct an Arnold camera
- Assemble Arnold lights
- Add HDRI lighting
- Explore materials in Arnold
- Remove noise and finalize render
- Set up Redshift
- Understand Redshift lights
- Explore dome and IES lights
- Use Redshift materials presets
- Prepare final render
- Recap of the V-Ray, Arnold, and Redshift renderers
- Introduction to KeyShot
- Animate and render in KeyShot
- Overview of Marmoset Toolbag
- Conclusion
Taught by
Zaheer Mukhtar