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LinkedIn Learning

Rendering Engines for Product and Industrial Visualization

via LinkedIn Learning

Overview

Choose the best rendering engine for your product and industrial visualization jobs. Compare the features and workflows of Unreal, Unity, V-Ray, Arnold, Redshift, and more.

Syllabus

Introduction
  • Choose the best render engine
  • Work with the exercise files
1. Introduction to Real-Time Renderers
  • Real-time versus offline renderers
  • Run Unreal Engine
  • Export to Unreal using Datasmith
  • Import to Unreal using Datasmith
  • Add basic lights in Unreal Engine
  • Add reflections and post-processing in Unreal
  • Bake lights and post-process effects
  • Snapshots and final renders
  • Create fog and PBR materials
  • Introduction to the Unity 3D interface
  • Export a scene from 3ds Max
  • Import a scene to Unity 3D
  • Adjust lights in a scene
  • Build more lights and reflections
  • Add camera controls
  • Use post-processing effects
  • Use PBR materials
  • Recap of Unreal and Unity
2. Introduction to Offline Renderers
  • Set up V-Ray
  • Explore the V-Ray Physical Camera
  • Learn about V-Ray Sun and V-Ray lights
  • Use HDRI lighting and V-Ray frame buffer effects
  • Understand V-Ray materials and IPR
  • Composite render elements in Photoshop
  • Set up the Arnold renderer
  • Construct an Arnold camera
  • Assemble Arnold lights
  • Add HDRI lighting
  • Explore materials in Arnold
  • Remove noise and finalize render
  • Set up Redshift
  • Understand Redshift lights
  • Explore dome and IES lights
  • Use Redshift materials presets
  • Prepare final render
  • Recap of the V-Ray, Arnold, and Redshift renderers
3. Introduction to Quick Rendering Tools
  • Introduction to KeyShot
  • Animate and render in KeyShot
  • Overview of Marmoset Toolbag
  • Conclusion

Taught by

Zaheer Mukhtar

Reviews

4.5 rating at LinkedIn Learning based on 19 ratings

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