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LinkedIn Learning

Rendering Engines for Product and Industrial Visualization

via LinkedIn Learning

Overview

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Choose the best rendering engine for your product and industrial visualization jobs. Compare the features and workflows of Unreal, Unity, V-Ray, Arnold, Redshift, and more.

Syllabus

Introduction
  • Choose the best render engine
  • Work with the exercise files
1. Introduction to Real-Time Renderers
  • Real-time versus offline renderers
  • Run Unreal Engine
  • Export to Unreal using Datasmith
  • Import to Unreal using Datasmith
  • Add basic lights in Unreal Engine
  • Add reflections and post-processing in Unreal
  • Bake lights and post-process effects
  • Snapshots and final renders
  • Create fog and PBR materials
  • Introduction to the Unity 3D interface
  • Export a scene from 3ds Max
  • Import a scene to Unity 3D
  • Adjust lights in a scene
  • Build more lights and reflections
  • Add camera controls
  • Use post-processing effects
  • Use PBR materials
  • Recap of Unreal and Unity
2. Introduction to Offline Renderers
  • Set up V-Ray
  • Explore the V-Ray Physical Camera
  • Learn about V-Ray Sun and V-Ray lights
  • Use HDRI lighting and V-Ray frame buffer effects
  • Understand V-Ray materials and IPR
  • Composite render elements in Photoshop
  • Set up the Arnold renderer
  • Construct an Arnold camera
  • Assemble Arnold lights
  • Add HDRI lighting
  • Explore materials in Arnold
  • Remove noise and finalize render
  • Set up Redshift
  • Understand Redshift lights
  • Explore dome and IES lights
  • Use Redshift materials presets
  • Prepare final render
  • Recap of the V-Ray, Arnold, and Redshift renderers
3. Introduction to Quick Rendering Tools
  • Introduction to KeyShot
  • Animate and render in KeyShot
  • Overview of Marmoset Toolbag
  • Conclusion

Taught by

Zaheer Mukhtar

Reviews

4.5 rating at LinkedIn Learning based on 19 ratings

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