Learn how to use the rendering power of Redshift to improve your motion graphics workflow.
Overview
Syllabus
Introduction
- Welcome to Redshift for C4D
- What you should know
- What is Redshift?
- Redshift tool locations in Cinema 4D R25
- Navigating to Redshift tools in Cinema 4D S26
- Color workflow in Redshift
- Building a custom Redshift layout
- What you are making
- Shading the robot
- Let there be light
- Framing the bot
- Robotic rendering
- The interface
- Creating and comparing snapshots
- PostFX
- Checking final renders
- Working with Redshift materials
- Node editor
- Glass materials
- Subsurface scattering
- Using textures
- Bump and normal maps
- Detailing materials
- Mixing materials
- Redshift lights overview
- Physical sun and sky
- HDRI lighting
- Volumetric lighting and fog
- Gobos and shaders
- Redshift camera tag
- Depth of field and lens distortion
- Photographic exposure
- Object tag overview
- Render time subdivisions
- Displacement
- Particles
- Hair and splines
- Easy basic rendering
- Redshift sampling theory
- Sampling in practice
- Global Illumination
- Denoisers
- Motion blur
- AOVs and the manager
- Export settings
- Workflow for adding decals
- Advanced shading materials
- User data for MoGraph variation
- Sprite node
- Triplanar node
- Matrix scatter
- Proxies
- Working faster with the Render View
- Converting C4D materials
- Asset management
- Next steps
Taught by
Ryan McCauley