Get up to speed with Red Giant Trapcode Particular 4, an industry-standard particle generator for Adobe After Effects.
Overview
Syllabus
Introduction
- Welcome
- What you should know
- Applying the Particular effect to a layer
- Fundamentals of the designer
- Creating an emitter
- Refining the system
- Compositing the system in the scene
- Defining particles per second
- Exploring emitter types
- Animating emitter positions
- Working with direction and velocity
- Understanding pre-run
- Choosing particles
- Adjusting life
- Drawing parameter adjustments
- Working with animated particles
- Using layers as particles
- Understanding sprites
- Working with polygons
- Understanding 3D in AE with Particular
- Shading with lights
- Animating with cameras
- Creating shallow depth of field
- Emitting particles from OBJs
- Defining multiple systems
- Adding systems
- Inheriting attributes
- Understanding dynamics
- Creating bounce interactions
- Stopping time with Time Factor
- Emitting particles from particles
- Emitting particles from layers
- Working with Streaklet
- Blending streaks
- Creating transitions with streaks
- Working with fire presets
- Emitting fire from a graphic
- Adding embers to the system
- Building the initial system
- Setting the colors
- Change motion with physics
- Defining fluid dynamics
- Working with fluid force
- Building fluid systems from scratch
- Animating a fluid system emitter
- Building multi-emitter fluid systems
- Next steps
Taught by
Ian Robinson