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LinkedIn Learning

Nuke New Features Consolidated

via LinkedIn Learning

Overview

Get up to speed with the most helpful new features and enhancements introduced in Nuke 6, 6.3, 7, 8, 9, and 10.

Syllabus

Introduction
  • New features consolidated
1. Nuke 10 New Features
  • RayRender: Basic setup
  • RayRender: Working with AOVs
  • RayRender: Workflow
  • SmartVector toolset: Basic setup
  • SmartVector toolset: Paint workflow
  • SmartVector toolset: Working with multiple segments
  • Chromakeyer node: Basic setup
  • Chromakeyer node: Refining the key
  • Chromakeyer node: Spill suppression
2. Nuke 9 New Features
  • Creating a flipbook
  • Capturing the viewer contents
  • Adding drop shadows to text
  • Using the Look feature
  • The Node tab features
  • The new motion estimation
3. Nuke 8 New Features
  • The Pixel Analyzer
  • Adding text
  • Using the color picker
  • The new EXR 2 file features
  • About filters
  • The Maintain Luminance feature
  • Accessing the context-sensitive help
  • Using the ParticleCache node
  • How to do wireframe renders
  • MatchGrade node: Extracting grade information
  • MatchGrade node: Matching two clips
  • CameraTracker: Solving still photos
  • CameraTracker: Cleaning up the solve
  • Editing geometry with the EditGeo node
4. Nuke 7 New Features
  • ZDefocus: Setting the depth of field
  • ZDefocus: Adding a bokeh
  • ZDefocus: Changing the bokeh appearance
  • ZDefocus: Adding filter inputs
  • SplineWarp: Drawing and connecting splines
  • SplineWarp: Creating a warp
  • SplineWarp: Setting boundary splines
  • SplineWarp: Creating a morph
  • SplineWarp: Refining the morph animation
  • Deep compositing: Introduction to deep compositing
  • Deep compositing: Editing deep images
  • Deep compositing: Deep compositing nodes
  • How to generate motion vectors
  • Editing clips together with the TimeClip node
  • Alembic geometry: Importing Alembic geometry
  • Alembic geometry: Selecting geometry with the Scenegraph
  • Alembic geometry: Exporting Alembic geometry
  • PointCloudGenerator: Creating dense point clouds
  • PointCloudGenerator: Setting keyframes
  • PointCloudGenerator: Post-filtering and grouping
  • DepthGenerator: Creating depth passes
  • DepthGenerator: Refining the depth data
  • DepthToPoints: Creating a point cloud from a depth channel
  • DepthToPosition: Creating a position pass from a depth channel
  • Converting a point in screen space to a 3D point
  • Displacement node: Basic workflow
  • Displacement node: Adjusting tessellation
  • Shifting the timing of an entire node tree
  • Shadow casting: Basic setup
  • Shadow casting: Semitransparent shadows
  • Relighting a CGI render with the normal pass
5. Nuke 6.3 New Features
  • Particle system: Creating particles
  • Reconcile3D node: Basic setup
  • Reconcile3D node: Camera tracking
  • PointsTo3D node: Corner pin
  • PointsTo3D node: Demo
  • PointsTo3D node: Using the PointsTo3D node
  • Working with the GeoSelect node
  • Working with the AudioRead node
  • Particles: Emitter node
  • Particles: Creating particles
  • Particles: Adding emitters
  • Particles: Influencing particles with forces
  • Particles: Making particles bounce
  • Particles: Affecting the appearance of particles
  • Particles: Adding streaks with the ParticleSpawn node
  • Particles: Setting streak attributes
  • Particles: New ParticleBounce feature
6. Nuke 6 New Features
  • Keylight: A basic key and composite
  • Keylight: Refining the key
  • Keylight: Screen matte controls
  • Keylight: Cropping the backing region
  • Keylight: Holdout mattes and garbage mattes
  • Keylight: Adjusting the Tuning menu
  • Keylight: Adjusting alpha and despill bias
  • Keylight: Refining edge despill
  • Keylight: Multipass keying
  • Keylight: Color correcting the foreground
  • Utlimatte: A basic key and composite
  • Utlimatte: Refining the key
  • Utlimatte: Adjusting density and shadows
  • Utlimatte: Spill suppression
  • Creating groups
  • Converting a group to a gizmo
Conclusion
  • Next steps

Taught by

Steve Wright

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