Nuke is essential to a career in visual effects (VFX). Learn the essentials of 2D and 3D VFX compositing—including keying, tracking, rotoscoping, and rendering—in Nuke.
Overview
Syllabus
Introduction
- Get started with Nuke
- Tour of the interface
- Use the Viewer: Part 1
- Use the Viewer: Part 2
- The Viewer playback controls
- The Timeline
- Project settings
- Build node trees
- Work with Properties panels
- Adjust node parameters
- Keyframe animation
- The Dope Sheet
- The Curve Editor
- A workflow demonstration: Part 1
- A workflow demonstration: Part 2
- An introduction to channels
- 2D Viewer wipe controls
- Transform images
- Corner pinning
- Reformat images
- Color correcting
- The Roto node: Part 1
- The Roto node: Part 2
- Rotoscoping
- Rotoscoping: Part 2
- Rotoscoping: Part 3
- Mask operations
- Change clip timing
- Merge images
- Composite multipass CGI
- ChromaKeyer basics
- Tracking basics
- Overview of 3D compositing
- The 3D Viewer
- Built-in geometric primitives
- Lights
- Cameras
- Learn how to make a 3D scene
- Transform geometry
- The Phong shader
- Material properties
- Project textures: Part 1
- Project textures: Part 2
- Camera projection
- Deform geometry
- Render 3D scenes: Part 1
- Render 3D scenes: Part 2
- Next steps
Taught by
Steve Wright