Learn the process of modeling and rendering a shoe in Modo, a powerful 3D platform for modeling, rendering, texturing, and animating.
Overview
Syllabus
Introduction
- Render a shoe model in Modo
- Setting up the Viewport
- Area lights
- Image-based lighting
- Studio lighting setup
- Working with Preview
- Ray GL
- Defining a latex material
- Defining a rubber material
- Bump map
- Roughness map
- Defining the basic suede
- Bump map
- Roughness map
- Adding fur
- Defining the basic fabric
- Bump map
- Occlusion map
- Defining the laces material
- Laces bump map
- Tongue fabric
- Lace holder material
- Latex panels
- Anodised aluminium
- Grips
- Stitching
- Tweaking the lights
- Preview rendering
- Creating render passes
- Setting up the camera
- Which engine?
- Render settings
- Material variations
- Lighting and POV variations for marketing
- Next steps
Taught by
Richard Yot