In this course, the first installment in a two-part series, learn how to model a shoe from scratch using Modo, a powerful platform for 3D modeling, rendering, and texturing.
Overview
Syllabus
Introduction
- Shoe design from model to completion
- Importing sketches and creating backdrops
- Blocking out the main shoe shape
- Refining the main shape
- Sculpting the form of the main shoe
- Blocking out the sole
- Finalizing the forms
- UV mapping the prototype meshes
- Projection painting the shoe and the sole
- Prototype rendering: Using cel shading
- Planning the topology
- Retopologizing the underside
- Retopologizing the sides
- Creating a procedural bevel
- Converting to subD and hardening edges
- Creating the hole
- Assigning materials
- Retopology
- Creating the sleeves
- Thickening
- Modeling the tongue
- Scene organization
- Toe panel
- Heel panel
- Side panels
- Creating the basic lace holder
- Duplicating the shape
- Extruding the lace holder
- Creating the eyelets
- Duplicating the eyelets
- Creating the loops that connect the eyelets to the bottom laces
- Drawing the laces with the Pen tool and the Topology tool
- Bridging the gaps
- Modeling the ends
- Extruding the laces procedurally
- Editing the laces
- Creating the rear grip
- Creating the tongue grips
- Adding stitching detail
- Creating the crimped lace grips
- Duplicating the lace loops
- UV mapping the sole
- UV mapping the main shape
- UV mapping the eyelets
- UV mapping the laces
- UV mapping the panels
- Next steps
Taught by
Richard Yot