Learn the essentials of MODO, a unique and powerful 3D modeling, animation, rendering, and texturing tool with a fast and intuitive workflow.
Overview
Syllabus
Introduction
- Modo 2019 essentials
- Overview of the Modo interface
- The Modo layout
- Using tools in Modo
- Items vs. components
- Creating a speaker 1: Building the enclosure
- Creating a speaker 2: Modeling the holes
- Creating a speaker 3: Modeling the mesh details, part 1
- Creating a speaker 4: Modelling the mesh details, part 2
- Creating a speaker 5: Assigning materials
- Creating a speaker 6: Lighting and materials
- Creating a speaker 7: Final render
- The Work Plane
- Action centers
- Falloffs
- Constraints
- Sculpting and painting tools
- Destructive vs. nondestructive
- Edge flow
- Adding edges and cutting
- Extruding and beveling
- Deformations
- Curves
- Backdrop items
- Duplication
- Selections
- The mesh operations stack
- Merge Meshes
- Curve Fill
- Curve sweep
- Creating a spring
- MeshFusion
- Understanding UV mapping workflow
- Unwrap and pack
- Projections
- Rectangle, cut, move, and sew
- Cut Map
- UV Relax tool
- The Shader Tree, applying materials, and polygon tags
- Item masks and overrides
- Selecting materials
- PBR vs. Principled shader
- Mapping basics: Diffuse and bump
- Mapping walkthrough
- Procedural textures
- Displacement and normal maps
- Duplicating and instancing
- Preset Browser
- Understanding lighting and rendering
- CG lights
- HDR lighting
- Camera parameters
- Preview renderer
- Bucket rendering
- Render passes
- Advanced compositing techniques
- Overview of the rigging process
- Locators
- Hierarchies
- Assigning commands
- User channels and the Schematic view
- Bones and deformers
- Instances
- Replicators
- Deferred meshes
- Slash and burn, collapsible panels, and color coding
- Workbench
- Setting up the project
- Creating the side panel
- Continuing the side panel
- Finishing the side panel
- Creating the control panel
- UV unwrapping the control panel
- Texturing the control panel
- Creating the rear of the control panel
- Creating the key bed
- Modeling the keyboard template
- Creating the black keys
- Creating the white keys
- Editing the white keys
- Duplicating the white keys
- Creating the dials
- Duplicating the dials
- Creating the switches
- Modeling the LED
- Assigning materials
- Setting up the camera and lighting
- Creating the wood texture
- Texturing the dials
- Texturing the LED
- Final shading and rendering
- Next steps
Taught by
Richard Yot