Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.
Overview
Syllabus
Introduction
- Welcome
- Using the exercise files
- Setting up Maya for modeling
- Using Blinn materials for modeling
- Understanding surface normal direction
- Importing a scanned or sculpted model
- Preparing the mesh for remodeling
- Snapping polygon vertices to the concept car
- Extruding polygons
- Gathering reference images
- Setting up image planes
- Modeling with image planes
- Blocking out the basic shape
- Using a photo reference to complement blueprints
- Adding a back image plane
- Blocking out the back end
- Finishing the front-end blockout
- Tweaking the model
- Using Smooth Mesh Preview
- Making sharp creases
- Cutting out the hood, door, and trunk
- Adjusting the separate panels
- Forming the hood air intake
- Mirroring a model
- Making vent holes
- Making one section of tire tread
- Duplicating the tire tread
- Bending the tread into a circle
- Beveling the edges of tread detail
- Making the rims
- Blocking out the rims
- Detailing the rims
- Finishing the rims
- Modeling the hub
- Referencing the wheel in the car scene
- Modeling the seats
- Creating curves for the piping
- Extruding the piping
- Editing the NURBS curves
- Creating the dashboard
- Blocking out the steering wheel
- Duplicating steering wheel parts
- Combining the steering wheel parts
- Finishing the steering wheel
- Modeling the shifter
- Making the flexible shifter guard
- Modeling the screw head
- Making the roll bars
- Using bump maps to create headlight detail
- Starting the exhaust pipes
- Making the curved exhaust pipes
- Modeling the windshield
- Making the windshield frame
- Cutting out the gas cap indentation
- Making the gas cap
- Making rivets
- Duplicating rivets along a path
- Mirroring models: Advanced tips
- Examining the finished Shelby Cobra
- Next steps
Taught by
Ryan Kittleson