Get tips, tricks, and techniques to solve the most common issues Maya artists encounter in a live production environment in this new series.
Overview
Syllabus
Introduction
- Welcome to Maya: Tips, Tricks & Techniques
- Create environments using Camera Match
- Create rope and pulley assemblies with nHair
- Get the best quality out of Arnold renders
- Glass and refractive surfaces in Arnold
- Volumetric lighting in Arnold
- Rig cartoon eyes
- Model a threaded hex head bolt
- Model a threaded nut
- Use XGen to create grass
- Attract a moth to a light MASH
- Create tracks in the snow
- Make characters lift objects
- Model a car tire
- Remove legacy mental ray nodes
- Create wireframe renders using toon shaders
- Rig and animate a tank track
- Understanding wrap deformers in Maya
- Create simple hair using XGen
- Bump and displacement mapping in Arnold
- Work with emissive shaders in Arnold
- Create replacement animation
- Model and rig a flower bloom
- Quick fluids using nCloth
- UV unwrapping a head
- Improve interactivity in Viewport 2.0
- Animate a metal chain using nCloth
- Write a script to toggle Arnold opacity
- Render an x-ray effect in Arnold
- Simulate red blood cells in an artery
- Create a stencil with layered shaders
- Rig a coiled spring
- Use the Maya Cleanup tool to fix bad geometry
- Environmental lighting in Arnold
- Render 360-degree images in Arnold
- Understanding the Measure Tools
- Using substance textures in Arnold
- Using bonus tools
- Rig a skeleton quickly
- Model a vehicle impact using nCloth
- Animate with Walk Cycle Control
- Using the Turtle renderer
- Bake normal maps in Turtle
- Create ribbons and tubes using Curves
- Vehicle rendering in Arnold: Glass
- Vehicle rendering in Arnold: Car paint
- Vehicle rendering in Arnold: Chrome and metal
Taught by
George Maestri