Learn to create complex materials and shader networks in Maya, the industry leader in 3D materials and shaders.
Overview
Syllabus
Introduction
- Shader networks in Maya
- Using the exercise files
- Duplicating networks
- Exporting and importing networks
- Distance-based mapping with Ai Ambient Occlusion
- Shape-based mapping with Ai Curvature
- Creating a Substance node for parametric mapping
- Mapping Substance outputs
- Adjusting Substance attributes
- Color adjustment with Color Correct
- Adjusting a floating-point attribute with remap value
- Mapping luminance to a color palette with ramp
- RGB curves with remap color
- Extracting hue, saturation, and value with RGBToHSV
- Building a network to remap saturation and luminance
- Compositing maps with layered texture
- Compositing materials with layered shader
- Applying multiple map coordinates with UV sets
- Preparing for the 3D Paint tool
- Painting a map with the 3D Paint tool
- Using a 3D Paint file in a shader network
- Combining UVs with texture data
- Camera- and scene-based mapping with sampler info
- Scene and shading nodes in the Node Editor
- Using an expression in a shading network
- Camera mapping with projection
- Understanding a non-photoreal network
- Creating a ramp texture
- Creating a noise texture
- Multiplying colors with layered texture
- Defining a cutoff threshold with a Condition node
- Incorporating diffuse light with surface luminance
- Exporting Maya maps with Convert to File Texture
- Setting up AOVs for Render to Texture
- Baking shader components with Render to Texture
- Next steps
Taught by
Aaron F. Ross