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LinkedIn Learning

Maya: Shader Networks

via LinkedIn Learning

Overview

Learn to create complex materials and shader networks in Maya, the industry leader in 3D materials and shaders.

Syllabus

Introduction
  • Shader networks in Maya
  • Using the exercise files
1. Shader Network Essentials
  • Duplicating networks
  • Exporting and importing networks
  • Distance-based mapping with Ai Ambient Occlusion
  • Shape-based mapping with Ai Curvature
  • Creating a Substance node for parametric mapping
  • Mapping Substance outputs
  • Adjusting Substance attributes
2. Color and Compositing
  • Color adjustment with Color Correct
  • Adjusting a floating-point attribute with remap value
  • Mapping luminance to a color palette with ramp
  • RGB curves with remap color
  • Extracting hue, saturation, and value with RGBToHSV
  • Building a network to remap saturation and luminance
  • Compositing maps with layered texture
  • Compositing materials with layered shader
3. Mapping and Scene Data
  • Applying multiple map coordinates with UV sets
  • Preparing for the 3D Paint tool
  • Painting a map with the 3D Paint tool
  • Using a 3D Paint file in a shader network
  • Combining UVs with texture data
  • Camera- and scene-based mapping with sampler info
  • Scene and shading nodes in the Node Editor
  • Using an expression in a shading network
  • Camera mapping with projection
4. Non-Photoreal Materials
  • Understanding a non-photoreal network
  • Creating a ramp texture
  • Creating a noise texture
  • Multiplying colors with layered texture
  • Defining a cutoff threshold with a Condition node
  • Incorporating diffuse light with surface luminance
5. Interoperability
  • Exporting Maya maps with Convert to File Texture
  • Setting up AOVs for Render to Texture
  • Baking shader components with Render to Texture
Conclusion
  • Next steps

Taught by

Aaron F. Ross

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4.8 rating at LinkedIn Learning based on 22 ratings

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