Learn how to incorporate the powerful MASH procedural animation tools—included with the Maya 2016 Extension 2—into your Maya workflow and build more dynamic motion graphics.
Overview
Syllabus
Introduction
- Welcome
- What you should know
- Using the exercise files
- What is MASH? What is proceduralism?
- MASH: Waiter node
- MASH: Distribute node
- MASH: Repro node
- MASH: Random node
- MASH: Noise node
- MASH: ID node
- MASH: Color node
- MASH: Time node
- MASH: Delay node
- MASH: Orient node
- MASH: Curve node
- MASH: Trails node
- MASH: Replicator node
- MASH networks in the Node Editor
- How to create your first MASH network
- How to control MASH with 2D textures
- How to control MASH with animated 2D textures
- How to control MASH with file textures
- How to control MASH with 3D textures
- How to connect MASH to nParticles 01
- How to connect MASH to nParticles dynamics
- How to create particle trails with MASH
- How to control fluids with MASH
- How to use type with MASH
- How to use MASH, type, and network blending
- How to use the MASH Audio node
- Create an audio reactive scene with MASH
- MASH Audio node additional features
- How to set up shaders
- How to set up render layers
- How to import renders into After Effects
- How to create a futuristic HUD with MASH
- Finishing a futuristic HUD with MASH
- How to cache with Alembic files
- MASH: Reproductions and instances
- Shot breakdown overview
- Next steps
Taught by
Scott Pagano