Learn how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects.
Overview
Syllabus
Introduction
- Welcome
- Using the exercise files
- Loading the Bullet plugins
- Adopting a scale convention
- Setting the playback range
- Controlling playback speed
- Creating a static body
- Creating dynamic bodies
- Setting initial velocity
- Adjusting solver attributes
- Keyframing gravity
- Keyframing transforms with Bake Simulation
- Cleaning up keyframes
- Animating transforms with keyframes
- Keying the rigid body type
- Adjusting bounce and friction
- Creating a rigid constraint
- Transforming the constraint
- Defining Friction, Restitution, and Mass
- Setting constraint limits
- Setting limit properties
- Using the shatter effect
- Creating a rigid set
- Holding set members together with glue
- Using collision filters
- Keyframing visibility
- Slowing motion with damping
- Caching with Alembic
- Creating a soft body
- Constraining with soft body anchors
- Adjusting soft body properties
- Adding wind
- Caching soft body animation with Alembic
- Inflating a soft body with Pressure
- Goodbye
Taught by
Aaron F. Ross