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LinkedIn Learning

Maya: Dynamic Simulations with Bullet Physics

via LinkedIn Learning

Overview

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Learn how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
  • Loading the Bullet plugins
1. Bullet Rigid Body Dynamics
  • Adopting a scale convention
  • Setting the playback range
  • Controlling playback speed
  • Creating a static body
  • Creating dynamic bodies
  • Setting initial velocity
  • Adjusting solver attributes
2. Integrating Keyframes with Dynamics
  • Keyframing gravity
  • Keyframing transforms with Bake Simulation
  • Cleaning up keyframes
  • Animating transforms with keyframes
  • Keying the rigid body type
  • Adjusting bounce and friction
3. Bullet Rigid Body Constraints
  • Creating a rigid constraint
  • Transforming the constraint
  • Defining Friction, Restitution, and Mass
  • Setting constraint limits
  • Setting limit properties
4. Bullet Rigid Sets
  • Using the shatter effect
  • Creating a rigid set
  • Holding set members together with glue
  • Using collision filters
  • Keyframing visibility
  • Slowing motion with damping
  • Caching with Alembic
5. Bullet Soft Body Dynamics
  • Creating a soft body
  • Constraining with soft body anchors
  • Adjusting soft body properties
  • Adding wind
  • Caching soft body animation with Alembic
  • Inflating a soft body with Pressure
Conclusion
  • Goodbye

Taught by

Aaron F. Ross

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