Learn about advanced techniques and tools that can help you approach modeling nearly any shape in Maya with confidence.
Overview
Syllabus
Introduction
- Welcome
- What you should know
- Using the exercise files
- References, references, references
- Who or what is the project for?
- Scale of objects
- Modeling workflows
- Types of geometry
- Modeling tools: Polygons
- Modeling tools: NURBS
- Geometry conversion
- Deformers
- Challenge: Complex shapes with deformers
- Solution: Complex shapes with deformers
- Walls and floor
- Vase blocking
- Vase detailing
- Books blocking
- Books detailing
- Bookshelf blocking
- Add bookshelf trim
- Bookshelf detailing
- Challenge: Picture frames
- Solution: Picture frames
- Model the top
- Model the middle base
- Model the floor base
- Leg blocking
- Leg detail
- Challenge: Side table medallion
- Solution: Side table medallion
- Blocking chair shapes in Maya
- Retopology for shaping in Mudbox
- Retopology in Mudbox for Maya
- Fix retopology
- Normal map creation in Mudbox and Maya
- Chair details
- Clean up all model files
- File management and import
- Set dressing
- Final camera's render settings for show
- Next steps
Taught by
Andy Beane