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LinkedIn Learning

Maya: Advanced Modeling

via LinkedIn Learning

Overview

Learn about advanced techniques and tools that can help you approach modeling nearly any shape in Maya with confidence.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Using the exercise files
1. Get Ready to Model
  • References, references, references
  • Who or what is the project for?
  • Scale of objects
  • Modeling workflows
2. Modeling Basics
  • Types of geometry
  • Modeling tools: Polygons
  • Modeling tools: NURBS
  • Geometry conversion
  • Deformers
  • Challenge: Complex shapes with deformers
  • Solution: Complex shapes with deformers
3. Smaller Room Objects
  • Walls and floor
  • Vase blocking
  • Vase detailing
  • Books blocking
  • Books detailing
  • Bookshelf blocking
  • Add bookshelf trim
  • Bookshelf detailing
  • Challenge: Picture frames
  • Solution: Picture frames
4. Side Table
  • Model the top
  • Model the middle base
  • Model the floor base
  • Leg blocking
  • Leg detail
  • Challenge: Side table medallion
  • Solution: Side table medallion
5. Leather Chair
  • Blocking chair shapes in Maya
  • Retopology for shaping in Mudbox
  • Retopology in Mudbox for Maya
  • Fix retopology
  • Normal map creation in Mudbox and Maya
  • Chair details
6. All Together Now
  • Clean up all model files
  • File management and import
  • Set dressing
  • Final camera's render settings for show
Conclusion
  • Next steps

Taught by

Andy Beane

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4.7 rating at LinkedIn Learning based on 120 ratings

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