Get up and running with RealFlow, the motion picture industry's standard tool for liquid simulations.
Overview
Syllabus
Introduction
- Welcome
- Using the exercise files
- Understanding the RealFlow pipeline
- Analyzing the demo scenes
- Setting preferences
- Creating and setting up RealFlow projects
- Browsing the interface
- Selecting and transforming objects
- Navigating in views
- Layout views and panels
- Choosing shading modes
- Importing a 3D scene
- Creating an emitter
- Adding a gravity daemon
- Controlling particle parameters
- Colliding particles with geometry
- Killing particles with k Volume
- Simulating surface tension
- Setting an initial state
- Keyframing node parameters
- Adjusting animation in the Curve Editor
- Fine-tuning a particle simulation
- Building a particle mesh
- Adjusting mesh parameters
- Setting the scene
- Creating a Hybrido domain
- Emitting fluid from an object
- Controlling cell size
- Choosing domain display options
- Adding a foam emitter
- Building a HyMesh
- Creating a RealWave surface
- Adding modifiers
- Making an active rigid body
- Setting center of gravity
- Choosing Export Central cache outputs
- Adding crest splash
- Killing particles with k Age
- Adding object splash
- Exporting and importing
- Using the Alembic format
- Linking to Realflow cache files
- Meshing at render time with RenderKit
- Rendering with mental ray
- Goodbye
Taught by
Aaron F. Ross