Learn the basics of Cinema 4D S22. Explore tools and techniques for creating professional 3D models and texturing, lighting, and rendering your work.
Overview
Syllabus
Introduction
- Learning Cinema 4D S22
- What does the S stand for?
- What you should know
- Navigating the 3D viewport
- Moving objects in 3D
- Touring the Cinema 4D interface
- Null objects and the object hierarchy
- Chapter overview
- Create parametric objects
- Change object attributes
- Deformers overview
- Modify objects with deformers
- Working with generators
- Use generators to modify objects
- Procedurally model a banana
- Complete the banana model
- Arrange objects to compose the frame
- Use composition helpers
- How lights work in 3D
- Light the scene
- Create and apply simple materials
- Create shiny and refractive materials
- Apply materials to selections
- Material projections and UV mapping
- UV unwrap the banana
- Create materials with textures
- Make finishing touches and render a still
- Next steps
Taught by
Andy Needham