Learn how Cinema 4D works, so you can take on more challenging graphic art or design projects with confidence.
Overview
Syllabus
Introduction
- Learning Cinema 4D
- Introduction to the standard layout
- Navigating the 3D viewport
- Moving objects in 3D
- The object hierarchy
- Parametric objects and their attributes
- Modifying objects with deformers
- Working with generators
- Saving work and the C4D file structure
- Camera basics
- Controlling cameras with tags
- Morphing between cameras
- Creating and applying basic materials
- Creating and applying more complex materials
- Working with lights
- Light with HDRIs
- Common render settings
- Creating preview renders
- Creating final renders
- Next steps
Taught by
Andy Needham