Learn how to develop memorable, believable characters for all types of illustration: cartoons, comics, feature animation, gaming, kid's books, and advertising.
Overview
Syllabus
Introduction
- Welcome
- The instant read
- Capture the heart and soul of a character
- Tools of the trade
- Archetypes
- Keep it real
- Motion
- Environment
- Shapes and silhouettes
- Gesture and silhouettes
- Anatomy and proportion
- Anatomy and proportion: Demo
- Turnarounds
- Anatomy and turnarounds: Demo
- Facial expressions
- Research the details
- Color basics
- Color your character
- Color your character: Demo
- Explore a character in a variety of styles
- Characters in context: Designing a cast
- The art of invention: Making fantasy creatures believable
- Sidekicks, villains, and foils
- From 2D to 3D
- Characters in sequence
- Riffing on the classics
- Next steps
Taught by
Mary Jane Begin