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LinkedIn Learning

Learning 3D Graphics on the Web with Three.js

via LinkedIn Learning

Overview

Learn to use the three.js JavaScript library to create 3D graphics for the web.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Using the exercise files
1. Building a Simple Scene
  • Introduction to three.js
  • Set up the environment
  • Scene essentials
  • Populate the scene
  • Create a ground plane
2. Three.js Scene Object
  • Three.js objects
  • requestAnimationFrame() function
  • Other Object3D properties
  • Adding fog to the scene
3. Lights
  • Lighting in three.js
  • Light types
  • dat.GUI
  • Orbit controls
  • Shadows
  • Add more objects to the scene
  • SpotLight
  • DirectionalLight
  • AmbientLight
  • RectAreaLight
4. Animation
  • Random() function
  • Math.sin() and Math.cos()
  • Add noise
  • Camera
  • Animation rig
  • Animation rig, part 2
  • Tween.js
5. Materials and Textures
  • MeshBasicMaterial
  • MeshLambertMaterial and MeshPhongMaterial
  • MeshStandardMaterial
  • Texture maps
  • Roughness maps
  • Environment maps
6. Geometries
  • Primitive geometries
  • Manipulating vertices
  • External geometries
7. Particles
  • Creating a particle system
  • Animating the particle system
  • Particle system from geometry
  • Stats.js
8. Post-Processing
  • Post-processing
  • EffectComposer
  • Other shaders
Conclusion
  • Next steps

Taught by

Engin Arslan

Reviews

4.8 rating at LinkedIn Learning based on 133 ratings

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