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LinkedIn Learning

InfraWorks 2017 Essential Training

via LinkedIn Learning

Overview

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Learn InfraWorks 360—the planning and preliminary design software from Autodesk—while applying your new skills to a project designing a full-featured residential community.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
1. Exploring the World of InfraWorks 360
  • InfraWorks 360 Home: Working with tiles
  • InfraWorks 360 Home: Groups and settings
  • Using the Utility Bar
  • Using the Intelligent tools
  • Understanding the InfraWorks 360 model: Existing features
  • Understanding the InfraWorks 360 model: Proposed features
  • Navigating using the mouse
  • Navigating using the ViewCube
  • Looking underground
  • Navigating by selection
  • Creating and using bookmarks
  • Working with the contextual stack
  • Properties and data tables
2. Creating an Existing World
  • Using Model Builder
  • Create a new model from scratch
  • Retrieve data from the National Map Viewer
  • Adding imagery
  • Setting the Model Extent
  • Configuring coordinate systems and units
  • Adding terrain data
  • Adding vector data
  • Adding point cloud data
  • Exploring Model Properties
  • Exploring the Application Options
  • Updating the model thumbnail
3. Redesigning Your World
  • Creating roads
  • Working with Edit mode
  • Editing roads with gizmos
  • Editing roads with right-click menus
  • Creating coverages
  • Editing coverages with gizmos
  • Editing coverages with right-click menus
  • Editing coverage properties
  • Creating buildings
  • Editing buildings
  • Editing building properties
  • Creating pipelines and pipeline connectors
  • Editing pipelines and pipe connectors with gizmos
  • Editing pipeline and pipeline connector properties
  • Understanding proposals
4. Adding Detail to Your World
  • Creating trees
  • Editing individual trees
  • Editing groups of trees
  • Creating water features
  • Editing water features with gizmos
  • Editing water features with right-click menus
  • Editing water feature properties
  • Creating barriers
  • Editing style-based barriers
  • Editing 3D-model-based barriers
  • Creating city furniture
  • Editing city furniture
  • Working with points of interest
5. Changing the Look of Your World
  • Understanding the Style Palette
  • Creating a color-based material style
  • Creating a texture-based material style
  • Creating and applying coverage styles
  • Creating a material group
  • Creating a road style
  • Configuring road-style Track Settings
  • Working with Style Rules
  • Working with Surface Display (Opacity and Wireframe)
6. Presenting Your World
  • Working with Model Generation settings
  • Working with 3D Graphics settings
  • Working with Visual Effect settings
  • Working with Sun & Sky settings
  • Creating a snapshot
  • Rendering your model
  • Creating a storyboard
  • Creating a camera path animation
  • Editing a camera path animation
  • Adding titles and captions to your storyboard
  • Adding a watermark
7. Analyzing Your World
  • Measuring your model
  • Analyzing visibility
  • Using Range Finder
  • Using Terrain Statistics
  • Using Terrain Themes
  • Using Feature Themes
  • Working with Point Cloud Themes
  • Using Sun & Sky for analysis
  • Using a storyboard for analysis
8. Sharing Your World
  • Creating and managing groups
  • Publishing a model
  • Synchronizing a model
  • Publishing to the web
  • View your model online
  • Taking your model offline
9. Introduction to Design Roads
  • Creating design roads
  • Editing design roads
  • Using profile view
  • Working with intersections
  • Working with lanes
10. Introduction to Bridge Design
  • Creating bridges
  • Editing bridge geometry
  • Editing girders
  • Editing piers
  • Calculating bridge quantities
11. Introduction to Drainage Design
  • Creating pavement drainage
  • Editing pavement drainage
  • Performing a watershed analysis
  • Creating a culvert
  • Calculating quantities
12. Conclusion
  • Next steps

Taught by

Eric Chappell

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