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LinkedIn Learning

Gamification of Learning

via LinkedIn Learning

Overview

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Learn how incorporating a sense of play into your classroom or elearning environment can make your content more engaging and help students retain more information.

Syllabus

Introduction
  • Welcome
  • Why games?
  • Exercise files
1. Exploring Gamification
  • The elements of gamification
  • Game thinking
  • Games vs. gamification
  • Games, gamification, and simulations
  • Content gamification
  • Structural gamification
2. Gamification in Action: Three Case Studies
  • Gamification in sales training
  • Gamification in retail training
  • Gamification in the classroom
3. Theory Behind the Practice
  • Scaffolding
  • Self-determination theory
  • Intrinsic and extrinsic motivation
  • Spaced retrieval and practice
  • Episodic memory
4. Gamification Dynamics
  • Race and escape
  • Collecting, acquiring, and allocating resources
  • Mystery and discovery
  • Strategy
  • Constructing and creating
  • Pattern recognition
5. Elements of Gamification
  • Goals, rules, and objectives
  • Conflict, competition, and cooperation
  • Types of feedback
  • Rewards and achievements
  • Points, badges, and leaderboards
  • Levels
  • Storytelling
  • Failure and replayability
  • Scoring
6. Implementing Gamification
  • Thinking like a game designer: Part one
  • Thinking like a game designer: Part two
  • Gamification in the classroom
  • Gamification in elearning
Conclusion
  • When to use gamification
  • Next steps

Taught by

Karl Kapp

Reviews

4.7 rating at LinkedIn Learning based on 1137 ratings

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