Streamline your UX design process. Learn how to use Figma to organize your teams, build your designs, and distribute them for review by nontechnical stakeholders.
Overview
Syllabus
Introduction
- Figma for teams, stakeholders, and design reviews
- Exercise files
- What is UX design?
- The UX process
- Meet the stakeholders
- Stakeholder responsibilities
- Providing feedback
- Further learning
- Meet the team
- Create the team project
- Creating a team library
- Sharing and collaboration
- Further learning
- Making the business case
- Doing your research
- What are personas?
- Reviewing personas in Figma
- What is a journey map?
- Reviewing a journey map
- What are touch points?
- Reviewing touch points in Figma
- What is a user flow?
- Reviewing a user flow
- Further learning
- Conceptualization techniques
- Paper
- FigJam
- What is a task flow?
- Reviewing a task flow diagram
- What is fidelity?
- What are wireframes?
- Reviewing wireframes
- Further learning
- The role of the design team
- Disposable prototypes
- The medium-fidelity mockup
- Creating a medium-fidelity mockup
- The X factor of images
- What the heck is Hex?
- What is a design system?
- Use a design system in Figma
- Undertake a design review
- Further learning
- The role of interactivity
- Creating components
- Adding buttons and links
- Overview of motion
- Adding motion
- Reviewing interactivity
- Design review
- Further learning
- Previewing a project
- Device preview
- Exporting a Figma project
- Developer handoff
- User testing
- Further learning
- Goodbye
Taught by
Tom Green