Learn about the principles of color, light, and sound as they relate to digital graphics, video, and audio technology. Explore color modes, bit depth, timecodes, and more.
Overview
Syllabus
Introductory Thoughts
- Welcome
- What you should know before you begin
- The journey light takes from subject to screen
- What is a pixel?
- Binary, the language of computers
- Why do computers like binary?
- How 1s and 0s make larger numbers
- How bright is fully bright?
- Breaking it down into bit depth
- How bit depth mixes with color channels
- What's the difference between 8 bit, 10 bit, 12 bit, and beyond?
- Understanding depth of field
- What difference does shooting stereoscopic 3D make?
- What are color modes?
- Computer screens like RGB
- Cameras and TVs like YUV
- Comparing RGB and YUV
- Printers prefer CMYK
- All about alpha: Adding transparency
- Masking areas of the picture with chroma key and luma key
- Reducing the burden with color subsampling
- High dynamic range: The biggest thing since color
- What are legal levels?
- Merging images with blend modes
- Pixel aspect ratios: Pixels have a shape too
- What is a frame and a field?
- Frame sizes, large and small
- Frame rates, fast and slow
- Measuring time with timecode
- Why do we use drop frame timecode?
- Showing frames on screens with their own refresh rates
- What is a codec?
- Small file, big picture: What is video compression?
- How much data is enough data?
- What matters most when storing color, light, and sound
- Delivery specifications: Working out how to deliver video and sound
- What’s in a file format?: Understanding .mov, .mxf, and more
- The magic of vector graphics
- What do color wheels actually show you?
- Getting to grips with a vectorscope
- Understanding waveforms
- Getting a little more detail with an RGB Parade
- Seeing an overview of the color and light with a histogram
- Natural adjustments made with color wheels
- Precision adjustments made with Curves
- Expanding (and compressing) the luma range with Levels
- Selecting exactly the tone you want with Color Pickers
- Creating space with channels
- Measuring the power of your sound with amplitude
- Capturing tone as frequency
- It’s all in the timing, or rather, the phase
- Goodbye
Taught by
Maxim Jago