Learn how to use prototyping in the design process to generate ideas, validate concepts, or explore technologies. Discover how to transform ideas into interactive user experiences.
Overview
Syllabus
Introduction
- Welcome
- About this course
- The four categories of prototyping
- The prototyping revolution
- Document better with prototyping
- Reduce design debt
- The value of prototyping: Is the time right?
- Choosing the right approach to prototyping
- Deciding what to prototype
- Generate ideas rapidly
- Document: When pages are not enough
- Convey: When requirement docs and wireframes fall short
- Learn from your customers
- Iterate rapidly to get to the next steps faster
- Use simulations to study interactions and flows
- Explore technologies with prototyping
- Creating objects
- Challenge: Prototype an app experience
- Solution: Prototype an app experience
- Next steps
Taught by
Randall Elliott and frog