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Cinema 4D: X-Particles and Redshift Techniques

via LinkedIn Learning

Overview

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Explore intermediate to advanced techniques used in the Redshift workflow for X-Particles, the particle and VFX system for MAXON Cinema 4D.

Syllabus

Introduction
  • Level up with X-Particles and Redshift
  • What you should know
  • Workflow tips
1. Initial Particle Setups
  • Scene walk-through
  • Follow Surface setup
  • The importance of groups
  • Particle collisions
  • Passing particles
  • Atomic particles
  • Trails
  • Particle constraints
  • Incubating to infection
2. User Data in Redshift
  • Data decisions and caching
  • User Data nodes
  • Using color data to drive shaders
  • Rendering trails and splines
  • Using scalar data
  • One shader to rule all groups
3. Explosia FX
  • Creating smoke sims with Explosia
  • Caching sims
  • Importing VDBs to Redshift
  • Building VDB shaders
  • Rendering volumes
4. Atom Materials
  • Base Atom shader
  • Building a vertex map setup
  • Driving displacement with vertex maps
  • Using vertex maps to drive shaders
  • Vertex map workflow tips and tricks
5. Final Rendering
  • Final scene assembly
  • Environment and cameras
  • Redshift post FX
  • Render time sampling
  • Final render settings and EXRs
Conclusion
  • Explore further with X-Particles and Redshift

Taught by

Ryan McCauley

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