Design compelling motion graphics using the MoGraph toolset in Cinema 4D. Learn how to use both essential features and new features available in Subscription Release 22 (S22).
Overview
Syllabus
Introduction
- Cinema 4D for motion graphics artists
- Before you begin this course
- Setting up C4D
- If you're using Cinema 4D S24
- What are motion graphics?
- The motion graphics pipeline
- Examples of work
- Core concepts for 3D and motion graphics
- What is MoGraph?
- Create and modify clones
- Create and finesse animation
- Timeline functions
- Copying tracks and offsetting keyframes
- Moving animated objects
- Retiming animation with Time Tracks
- What are splines?
- Work with Illustrator files in C4D
- Spline modeling tools
- Type tools
- Camera basics
- Create a camera animation
- Morph between cameras
- Control cameras with tags
- Working with lights and materials
- Manipulate materials on objects
- Add imperfections with shaders
- Volumetric lighting
- Light with HDRIs
- Light with objects and materials
- What are Fields?
- Reading a scene with Fields
- Sharing Fields across Effectors
- Group Fields and remap values
- Work with Delay and Decay
- Make selections with Fields
- Use MoGraph tags with Fields
- Use Masks and Subfields
- Create organic growth patterns
- Working with Dynamics
- What are Field Forces?
- Control C4D particles with Field Forces
- Advanced particle simulations
- Compositing tag
- Common render settings
- Create preview renders
- Work with takes
- Set up multipass renders
- The AEC workflow
- Challenge overview
- Solution
- Next steps
Taught by
Andy Needham