Enrich your understanding of how to work with materials and lighting in CINEMA 4D, and see how to incorporate these techniques in your product visualization workflow.
Overview
Syllabus
Introduction
- Welcome
- What this course is and isn't
- Using the exercise files
- What is product visualization?
- How is C4D used for product visualization?
- Examples of work
- Big picture concepts
- Understanding the hierarchy
- Manipulating models
- Importing models
- Working with subdivision surfaces
- Using splines to alter models
- How to create a cross-section of a model
- What are materials and textures?
- Creating and applying materials
- Bumpy materials
- Luminous materials
- Reflective materials
- Refractive materials
- Applying materials with alpha channels
- Modifying existing materials
- What is rendering?
- Basic render settings
- Which renderer should I use?
- Differences between standard and physical
- Adding a camera
- Changing camera settings
- Adding depth of field
- Product shot lighting concepts
- Creating a simple photographic studio
- Adding lighting to the photographic studio
- What is Global Illumination?
- Global Illumination settings
- Lighting with HDRIs
- Polygonal lighting
- Using ambient occlusion
- GI and AO tips and tricks
- What is multipass rendering?
- Setting up multipass renders
- Creating mattes to isolate objects
- Creating takes and using overrides
- Render takes using tokens
- Compositing mutipass renders
- Color correction using mattes
- Adding finishing touches and exporting
- Challenge overview
- Solution: Camera, materials, and lights
- Solution: Takes, settings, and output
- Solution: Compositing
- Next steps
Taught by
Andy Needham