Learn how to use CINEMA 4D R18 in a motion graphics workflow. Learn key foundational concepts, such as spline modeling, keyframe animation, and materials.
Overview
Syllabus
Introduction
- Welcome
- What this course is and isn't
- How to use the exercise files
- What are motion graphics?
- How do motion graphics artists use CINEMA 4D (C4D)?
- Examples of work
- Big picture concepts
- Starting a scene for the first time
- Workflow tips
- Create a start scene
- What are splines?
- Create and manipulate splines
- Build complex shapes with spline masks
- Create geometry with splines
- Work with Adobe Illustrator files
- Import and clean up Illustrator files
- Extrude to add depth and detail
- What is the Timeline?
- F-curve manipulation
- Create stops, starts, and eases
- Create a camera animation
- Copy and offset keyframes
- Move animated objects
- What are special tracks?
- What is MoGraph?
- Create clones
- Use effectors
- Deform objects with effectors
- Enable objects to be animated with MoGraph
- Other MoGraph objects
- Overlapping clones and bounding boxes
- Break objects into pieces
- Offset animation with the Step effector
- How do lights work?
- Use different types of shadow
- Add falloff for realistic lighting
- Scene lighting
- Create a basic light setup
- What are materials?
- Create and apply materials
- Manipulate materials on objects
- Create color and patterns with shaders
- Make things shiny and reflective
- Create reflection objects
- Make things have bumps
- Animate animated materials
- The motion graphics pipeline
- Compositing tags
- Common render settings
- Set up multipass renders
- Set up takes
- Create previews and final renders
- What is CINEWARE?
- The AEC workflow
- Challenge overview
- Solution
- Solution: Animating MoGraph and cameras
- Solution: Lighting and texturing
- Solution: Rendering and compositing
- Next steps
Taught by
Andy Needham