Learn the basics of motion graphics as they apply to Cinema 4D. Discover how to use typography, color, textures, lighting, and transitions and the rich mograph toolset in C4D.
Overview
Syllabus
Introduction
- Motion graphics in Cinema 4D
- What you should know
- Project settings in Cinema 4D
- Motion graphic breakdown
- Creative process: File organization
- Creative process: Motion graphics
- Intro to primitive objects
- Intro to splines and generators
- Importing Illustrator files
- Applying deformers
- Intro to typography
- Choose wisely: Typefaces
- Animating type with MoText
- Intro to color theory
- Understanding materials
- Setting up color relationships in Cinema 4D
- Applying multiple materials to geometry
- Applying graphics to materials
- Adding textures with shaders
- Recoloring textured Cloner objects
- Intro to lighting
- Lighting for shiny, slick looking graphics
- Creating 2D sketch style graphics
- Duplicate and repeat with cloners
- Camera animation
- 3D transitions
- Robotic animation
- Bounce and overshoot
- Custom speed changes
- Export using the Picture Viewer
- Next steps
Taught by
Ian Robinson