Preparing for the Unity Certified Associate: Game Developer exam? Tune into this course to review the concepts covered on the materials and lighting portion of the test.
Overview
Syllabus
Introduction
- Material and lighting foundations
- Companion files
- Render pipelines
- Standard 3D
- URP materials vs. HDRP
- Upgrading materials
- Textures and normal maps
- Tiling materials
- Standard lights
- Area lights
- Lightmapping: Getting started
- More lightmapping
- Reflections
- Emissive lighting
- Shadows and quality
- Lightmapping settings
- Light probes
- Occlusion culling
- Volumes and effects
- Bloom
- Color correction
- Vignette
- Depth of field
- Chromatic abberation
- Next steps
Taught by
Alan Thorn