Turn your love of video games into a career. Learn about concepts and skills you'll need to master to build and finance your own game or find a job in the game industry.
Overview
Syllabus
Introduction
- Welcome
- A brief history of video games
- The studio model
- Phases of game development
- Developers and publishers
- The game designer role
- The level designer role
- Level design skills
- Game programming roles
- Game programming skills
- Game artist roles
- Game artist skills
- Game audio roles
- Game audio skills
- Game theory
- The concept of fun
- Define your player
- Platform and distribution model
- Choose a game engine
- Indie game development
- Start a game studio
- Funding options for games
- Next steps for designers
- Next steps for artists
- Next steps for programmers
- Next steps for audio engineers
Taught by
Christian Bradley