Learn how to design surface, solid, and mesh models with AutoCAD. Discover how to solve complex modeling challenges as you focus on an innovative ebike design.
Overview
Syllabus
Introduction
- Design surface model with AutoCAD
- What you should know
- Navigate in 3D space
- Configure 3D workspaces
- Configure options
- Create layer and property filters for 3D modeling
- Extrude and patch a surface
- Manipulate the user coordinate system
- Use Offset and regions to generate surfaces
- Sweep a profile along a curved path
- Extrude and trim surfaces
- Revolve profiles
- Extrude a profile along a curved path
- Draft multiple cross sections
- Loft surfaces from cross sections
- Draw cross sections along a spline
- Loft with the Path option
- Adjust a lofted object's 3D form
- Sculpt a solid out of watertight surfaces
- Use Boolean operations on solid objects
- Model a dropout to be sandwiched between plates
- Model fasteners
- Adjust and trim the bottom triangle
- Mirror the frame and belt-tensioning components
- Position cross-sectional drawings relative to a model
- Remove unwanted volume with Subtract
- Combine surface and solid modeling
- Configure sketches of sprockets
- Fillet edges and array sprocket components
- Create the drive belt as a solid object
- Duplicate and 3D rotate the sprocket
- Revolve, extrude, and subtract objects
- Subobject editing and filleting edges
- Use region editing techniques
- Model fasteners that hold the rotor on the hub
- Use Boundary to generate a profile
- Create disk brake calipers welded onto the frame
- Revolve profiles and manipulate layers
- Sweep a spoke along a 3D path
- Use Array and Mirror to fill the rim with spokes
- Build the drive unit using Extrude and Loft
- Model the cranks using the solid tools and point filters
- Smooth a mesh object
- Tilt up and assemble extruded objects
- Use 3D Align to align a pedal with crank
- Loft cross sections to create a complex form
- Clean up 2D entities in preparation for 3D modeling
- Revolve boundaries to create surfaces
- Copy components from the rear to front axle
- Model the front hub
- Sweep spokes along 3D paths
- Adjust the front axle, acorn nuts, and spacer
- Copy and reposition the front brake calipers
- Copy the rim and tire to the front
- Weld objects together with Fillet Edge
- Extract isolines from surfaces to loft new surfaces
- Sculpt a NURBS surface using its CVs
- Loft between NURBS surfaces
- Extrude and subtract regions
- Loft and revolve profiles
- Create a 3D path from the intersection of two extrusions
- Rebuild NURBS surface to optimize its control vertices
- Move CVs in multiple viewports
- Offset a surface and round its hard edges
- Clean up and visualize the entire bicycle
- Next steps
Taught by
Scott Onstott