Explains one of the most essential ingredients in audio mixing, reverb—the time it takes for sound to bounce, echo, and decay during a live performance or recording.
Overview
Syllabus
Introduction
- Welcome
- What you need to know before watching this course
- Songs you should listen to while watching this course
- Using the exercise files
- Using the Get in the Mix session files
- What is reverb?
- Why do we use reverb?
- Capturing reverb acoustically through room tracks
- Creating reverb acoustically through a reverb chamber
- Creating reverb mechanically using springs and plates
- Creating reverb digitally via algorithms and convolution
- Optimizing signal flow, effects loops, and CPU resources
- The anatomy of reverberation
- Mastering reverb time, predelay, and wet/dry mix parameters
- Understanding the frequency dependence of reverberation
- Tapping into advanced parameters such as diffusion, density, and more
- Reference values from the best orchestra halls
- Hearing beyond the basic parameters
- Touring the interfaces for six reverb plugins
- Choosing the right reverb for each of your tracks
- Simulating space with reverb
- Hearing space in the mix
- Timbre and texture
- Shaping tone and timbre with reverb
- Creating contrasting sounds for your tracks
- Using nonlinear reverb to help a track cut through
- Emphasizing the reverb using predelay
- Strategically blurring and obscuring tracks
- Get in the Mix: Changing the scene by changing reverb
- Get in the Mix: Gating reverb to emphasize any track in your production
- Reversing reverb to highlight musical moments
- Synthesizing new sounds through reverb
- Get in the Mix: Supporting a track with regenerative reverb
- Getting the most out of room tracks
- Setting up your own reverb chamber: The architecture
- Setting up your own reverb chamber: The audio
- Using convolution correctly
- Getting great impluse response
- Next steps
Taught by
Alex U. Case