Rob Garrott interviews storyboard artists, animators, VFX artists, and other film-industry pros in this series of creative conversations.
Overview
Syllabus
Nick Campbell with Rob Garrott
- Full Interview
- Part 1: Nick Campbell with Rob Garrott
- Part 2: Nick Campbell with Rob Garrott
- Full Interview
- Part 1: Marc Potocnik with Rob Garrott
- Part 2: Marc Potocnik with Rob Garrott
- Full Interview
- Part 1: Tim Clapham with Rob Garrott
- Part 2: Tim Clapham with Rob Garrott
- Full movie
- Part 1: Introduction
- Part 2: Avengers: Age of Ultron Breakdown
- Part 3: Need for Speed Breakdown
- Full movie
- Part 1: Finding and identifying fun ideas for storyboarding in a script
- Part 2: Throwing spaghetti against the wall and seeing what sticks
- Part 3: Getting started as an artist
- Part 4: Communicating through storyboarding
- Part 5: Solving problems and pitching ideas
- Full movie
- Part 1: Concept design in Modo
- Part 2: Basic polygon modeling in Modo
- Part 3: Refining the idea in Photoshop
- Mike Lowes: VFX artist
- Part 1: VFX background
- Part 2: Houdini project breakdown
- Part 3: Transition from gaming to VFX industry
- Full movie
- Part 1:
- Part 2: CINEMA 4D XPresso rig
- Scott Keating: Illustrator and 3D artist
- Part 1: From fine art to 3D animation
- Part 2: Building a simulation in Houdini
- Part 3: Future challenges
- Clear Menser: Visual effects artist
- Part 1: Illustration to computer graphics
- Part 2: Into the visual effects industry
- Part 3: Houdini, tools of VFX
- Full movie
- Part 1: Epoch
- Part 2: The filmmaking process
- Part 3: Balance
- Full movie
- Part 1: Ingenuity engine
- Part 2: The Pipeline
- Full movie
- Part 1: The Batman poster
- Part 2: How it all started
- Part 3: Tomasz's work
Taught by
Rob Garrott