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LinkedIn Learning

AR Development Techniques 02: Lighting and Physics

via LinkedIn Learning

Overview

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Instructor Parth Anand introduces you to lights, shadows, plane detection, and realistic physics simulation in AR application development using Unity and AR Foundation.

Syllabus

Introduction
  • Lighting and physics in AR
  • What you should know
1. Plane Detection
  • Plane detection overview
  • ARSession and ARSessionOrigin
  • Point clouds and plane detection
  • Deploying the app on your devices
  • Tap on screen to place on plane: Part 1
  • Tap on screen to place on plane: Part 2
  • Tap on screen to place on plane: Part 3
  • Hiding plane visualizers
  • FocusSquare to place on plane
  • Resetting and reloading the ARSession
2. Lightning
  • Overview
  • Set up the AR scene
  • Different types of lightning
  • Light projector
  • Reflection probes for reflections
  • Environmental probes
  • Ambient light estimation: Part 1
  • Ambient light estimation: Part 2
3. Shadows
  • Types of shadows
  • Shadows created using directional light
  • Blob shadows using shadow projector
4. 3D UI for AR
  • Overview
  • 2D UI vs. 3D UI
  • Creating a 3D UI: Part 1
  • Creating a 3D UI: Part 2
5. Transforming 3D Objects
  • Gestures overview
  • Scale and rotate gestures
  • Move gestures
6. AR Physics
  • AR physics overview
  • Colliders and rigidbody
  • AR bowling: Part 1
  • AR bowling: Part 2

Taught by

Parth Anand

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