Instructor Parth Anand introduces you to lights, shadows, plane detection, and realistic physics simulation in AR application development using Unity and AR Foundation.
Overview
Syllabus
Introduction
- Lighting and physics in AR
- What you should know
- Plane detection overview
- ARSession and ARSessionOrigin
- Point clouds and plane detection
- Deploying the app on your devices
- Tap on screen to place on plane: Part 1
- Tap on screen to place on plane: Part 2
- Tap on screen to place on plane: Part 3
- Hiding plane visualizers
- FocusSquare to place on plane
- Resetting and reloading the ARSession
- Overview
- Set up the AR scene
- Different types of lightning
- Light projector
- Reflection probes for reflections
- Environmental probes
- Ambient light estimation: Part 1
- Ambient light estimation: Part 2
- Types of shadows
- Shadows created using directional light
- Blob shadows using shadow projector
- Overview
- 2D UI vs. 3D UI
- Creating a 3D UI: Part 1
- Creating a 3D UI: Part 2
- Gestures overview
- Scale and rotate gestures
- Move gestures
- AR physics overview
- Colliders and rigidbody
- AR bowling: Part 1
- AR bowling: Part 2
Taught by
Parth Anand