Ready to use your animation skills in a real-world project? Learn how to apply Dermot O’ Connor’s 21 foundations of animation to create a classical animated scene.
Overview
Syllabus
Introduction
- The 21 foundations
- Appeal and design
- Dialog and accents
- Staging, acting, and thumbnails
- Pose to pose the primary keys
- Timing and spacing
- Anticipation, overshoot, and settle
- Plot arcs
- Squash and stretch
- Silhouette, line of action, and reversal
- Opposing actions and counterpose
- Leading action and breaking joints
- Breaking down the action
- Secondary, overlap, and straight ahead
- Exaggeration and plussing
- Planning the scene
- Next steps
Taught by
Dermot O' Connor