Get an introduction to 3D space in After Effects, plus advanced 3D workflows involving Photoshop.
Overview
Syllabus
Introduction
- Welcome
- Software versions and exercise files
- Comparing 2D and 3D
- Rotation in 3D
- Keyframing in 3D
- Multi-planing workaround in 2D
- Using 3D views
- Natural multi-planing in 3D
- Keyframing a fly-in
- Editing 3D motion paths
- Auto-orienting a layer along its path
- Adding a camera to a composition
- Comparing camera presets
- Using the camera tools with the active camera
- Using the camera tools in the alternate views
- 3D view options
- Animating a 3D camera
- Creating an orbit camera rig
- Extending your camera rig
- Auto-orientation with 3D cameras
- Depth of field blur in CS5.5 and later
- Controlling the focal plane in CS5.5 and later
- Iris properties in CS5.5 and later
- Creating a 3D light
- Working with Point lights
- Working with spot lights
- Enabling ray-traced 3D in CS6
- Extrusions in CS6
- Bevels in CS6
- Bending layers in CS6
- Transparency in CS6
- Refraction in CS6
- Targeting Surfaces in CS6
- Reflections in CS6
- Environment layers in CS6
- Quality vs. speed in CS6
- Quizzler challenge for CS6
- Quizzler solution for CS6
- Vanishing Point Exchange in Photoshop Extended
- Vanishing Point Exchange in After Effects
- Importing a 3D model into Photoshop Extended in CS5.5 and earlier
- Creating 3D objects using Repoussé in CS5.5 and earlier
- Live Photoshop 3D inside After Effects in CS5.5 and earlier
- Introduction to dimensional stills
- Cutting up the source image
- Repairing the layers in Photoshop
- Animating the resulting layers in After Effects
- Rotation vs. orientation
- Understanding the axis modes
- Scaling issues in 3D
- OpenGL acceleration in CS5 and earlier
- Fast previews in CS6 and later
Taught by
Chris Meyer and Trish Meyer