Learn how to create renders for compositing in programs like Photoshop and After Effects using V-Ray Next for 3ds Max.
Overview
Syllabus
Introduction
- Creating composites using V-Ray in 3ds Max
- Software versions used in this course
- The 3ds Max project structure
- Gamma and units setup
- A word about HDRIs
- Why use a compositing workflow?
- Mattes, masks, and alpha channels
- Render elements explained
- Making a pipeline decision
- The render elements UI and workflow
- The render element parameters rollout
- Output options, part 1
- Output options, part 2
- The importance of bit depth in compositing
- State Sets explained
- The State Sets toolbar UI
- State Sets dialogue UI
- Basic State Sets workflow
- Using State Sets for rendering in passes, part 1
- Using State Sets for rendering in passes, part 2
- Using State Sets for flexibility
- Lighting
- Global Illumination
- Reflection and specular
- Refraction and SSS
- Final render settings
- Recreating the beauty pass
- Adding in some tweaks
- Material, object, and render IDs
- MultiMatte
- Cryptomatte
- Using the Render Mask tool
- Extra texture
- Using RE mattes in Photoshop
- Z-Depth
- Velocity
- VRayLightSelect
- Sample rate
- Denoiser
- Breaking down the shot
- Tweaking render element parameters
- Rendering out
- Getting footage into After Effects
- Tweaking the lighting
- Color correcting the petals
- Adding a depth-of-field effect
- Applying motion blur to the shot
- Final tweaks and rendering out
- Next steps
Taught by
Brian Bradley