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LinkedIn Learning

3ds Max: Digital Humans for Architectural Visualizations

via LinkedIn Learning

Overview

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Find out how you can use 2D and 3D assets to add humans to an architectural scene in 3ds Max.

Syllabus

Introduction
  • Introduction to digital humans
  • Using the exercise files
1. Getting Started
  • The character process
  • 3ds Max rigging overview
  • Resources for 3D models
  • Manipulating and texturing 3D models
2. Creating Skeletons in CAT
  • Creating skeletons in CAT
  • Fitting a CAT skeleton to a mesh
  • Fine-tuning the skeleton
3. Skinning Characters
  • Skinning the mesh
  • Adjusting envelopes
  • Adjusting vertices
  • Finalizing skinning
4. Animating Characters in CAT
  • Understanding CATMotion
  • Creating a procedural walk
  • Adjusting a walk
  • Moving through the scene
  • Walking along a path and footsteps
  • Creating poses
  • Animating between poses
  • Saving and loading clips
5. Working with Biped
  • Biped overview
  • Biped figure mode
  • Skinning bipeds
  • Animating walks in Biped
  • Keyframe animation in Biped
  • Motion capture in Biped
Conclusion
  • Next steps

Taught by

George Maestri

Reviews

4.6 rating at LinkedIn Learning based on 10 ratings

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