Create custom materials for your architectural renderings and visualizations with 3ds Max, Substance Designer, V-Ray, and Bitmap2Material.
Overview
Syllabus
Introduction
- Create realistic materials for 3D models
- Get the most out of the exercise files
- Set up the software
- Clean up the SketchUp model
- Import from SketchUp
- Layer the scene
- Fix geometry issues
- Organize geometry for UV mapping
- Use Unwrap UVW
- Adjust UV layouts
- Finalize UVs
- Use MapScaler
- Setting up V-Ray
- Create physical materials for V-Ray
- Understanding V-Ray materials
- Displacement mapping in V-Ray
- Install the Substance plugins
- Use the 3ds Max Asset Library
- Import Substance materials to 3ds Max
- Modify Substance materials in 3ds Max
- Create a basic stucco material
- Control relief and gloss
- Expose Substance parameters
- Add the material to 3ds Max
- Adjust the stucco material
- The Bitmap2Material application
- Using Bitmap2Material inside 3dS Max
- Export Bitmap2Material maps to bitmaps
- Rescale maps with MapScaler
- Build V-Ray materials with Bitmap2Material maps
- Next steps
Taught by
George Maestri