Learn to create immersive 3D architectural visualizations with Twinmotion and 3ds Max.
Overview
Syllabus
Introduction
- Create real-time visualizations with 3ds Max and Twinmotion
- Using the exercise files
- The Twinmotion interface
- Preferences and quality
- Navigation in Twinmotion
- Selecting and manipulating objects
- Twinmotion's Scene Graph
- Preparing your 3ds Max file
- Correcting UV mapping
- Exporting to FBX
- Importing into Twinmotion
- Applying materials to objects
- Modifying materials
- Material libraries
- Adding objects and vegetation
- Using vegetation paint
- Using vegetation scatter
- Weather
- Cameras
- Environmental lighting and backgrounds
- Adding lights
- Configuring reflections
- Create and export images
- Create and export video
- Creating presentations
- Phasing in Twinmotion
- Next steps
Taught by
George Maestri