Learn to render professional-quality product shots in 3ds Max and After Effects. This course covers shading, lighting, rendering, and compositing for product visualization.
Overview
Syllabus
Introduction
- Welcome to product visualization in 3ds Max
- What you need to know
- Using the exercise files
- Setting preferences and options
- Importing CAD models
- Cleaning up the scene
- Managing display layers
- Saving and loading an XRef
- Modeling a background cyclorama
- Creating a camera
- Exposure control and environment lighting
- Setting aspect ratio and framing the shot
- Optimizing viewport display properties
- Creating a physical material
- Image-based lighting with an environment map
- Adjusting material parameters
- Base color and reflections
- Art-directing materials
- Mapping with procedural textures
- Displacement mapping a physical material
- Floodlighting with Arnold Quad light
- Directing floodlighting
- Studio lighting with a spotlight
- Attenuation over distance with Decay filter
- Accentuating edges with rim lights
- Excluding lights and shadows
- White balancing for AOVs
- Creating AOVs for render component passes
- Creating light groups
- Rendering components of light groups
- Body Object Viewport Display options
- Body Object Render Tessellation
- Optimizing Arnold Render Settings
- After Effects color management settings
- Layering render components
- Adjusting lighting in post-production
- Framing an isometric view
- Rendering a technical illustration
- Adding glow effects
- Next steps
Taught by
Aaron F. Ross