Learn how to use cinematic camera techniques in 3ds Max to showcase your architectural projects.
Overview
Syllabus
Introduction
- 3D architectural projects using cinematic camera techniques
- What you should know
- Working with the exercise files
- Notes on the 3ds Max assets
- Telling a story
- Storytelling with images
- Storytelling with motion
- The importance of storyboards
- Creating animatics
- Camera placement
- Composing with the rule of thirds
- Lenses and perspective control
- Using clipping planes
- Focus and depth of field
- Basic camera moves
- Manipulating cameras properly
- Camera rigging for linear motion
- Camera setup for rotation
- Animating camera rotation
- Creating complex camera moves
- Animating cameras using targets
- Moving cameras along paths
- Working with complex paths
- Creating a boom rig
- Creating motion previews
- Editing motion
- Final output
- Next steps
Taught by
George Maestri