Get an overview of what 360 is, learn about some of the 360 tools currently available on the market, and discover how to leverage those tools in your workflow.
Overview
Syllabus
Welcome
- Dive into 360 video
- What you should know before watching this course
- Exercise files
- What is 360 (and the difference between VR, AR, and 360)?
- Where will your 360 movie be viewed?
- 180 and 360 storytelling
- The best 360 cameras
- A look at ambisonic sound recording
- 180 and 360 production and post considerations
- Filming with the Samsung Gear 360
- Filming with the GoPro Omni
- Filming with the Vuze Camera
- Solutions to stitch, part 1
- Solutions to stitch, part 2
- Solutions to stitch, part 3
- Solutions to stitch, part 4
- Importing and creating proxies for 360 clips in Premiere Pro
- Adding, viewing, and editing 360 and VR proxy clips in the Source Monitor
- Creating a 360 sequence
- Using SteamVR for head-mounted displays (HMD)
- Editing 360 clips
- Adding and monitoring ambisonic audio to the timeline
- 180 video support
- Premiere Pro VR transitions
- Premiere Pro VR effects, part 1
- Premiere Pro VR effects, part 2
- Working with Boris FX 360 effects
- Removing a simple rig in After Effects
- Working with 360 motion graphic compositions
- Working with Mocha VR
- Performing 3D camera tracks with Canvas 360 in After Effects
- 3D camera tracking
- Mettle Mantra VR
- Importing and creating proxies for 360 clips
- Viewing and modifying 360 metadata in the viewer
- Setting up and configuring an HMD
- Adding, viewing, and editing 360 and VR proxy clips
- Working in a 360 project
- Editing 360 clips in the timeline
- Working with the Reorient tool
- Working with 360 effects, part 1
- Working with 360 effects, part 2
- Working with 2D and 3D text
- A look at 360 in Motion, part 1
- A look at 360 in Motion, part 2
- Reframing 360 footage
- Sending your sequence over to Adobe Media Encoder
- Viewing your 360 video on YouTube
- Sending your 360 project from Final Cut Pro X
- Viewing your 360 video on Vimeo
- Next steps
Taught by
Nick Harauz