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LinkedIn Learning

12 Principles of Animation for CG Animators

via LinkedIn Learning

Overview

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Learn the 12 principles that underlie everything animators do in movies and video games. Learn how they translate into digital character animation and tools like Blender and Maya.

Syllabus

Introduction
  • Welcome
  • How to use the exercise files
1. An Overview
  • A brief history of character animation
  • Think physics and art, not software
2. Squash, Stretch, and Anticipation
  • Principle 1: Squash and stretch
  • Principle 2: Anticipation
  • Challenge: An exercise with a ball
  • Solution: An exercise with a ball
3. Staging
  • Principles 3: Staging
  • Challenge: An exercise with a flour sack
  • Solution: An exercise with a flour sack
4. Straight Ahead and Pose-to-Pose
  • Principle 4: Straight ahead
  • Principle 4: Pose-to-pose
  • Combine them to form copied pairs
5. Follow Through and Slow In and Out
  • Principle 5: Follow through
  • Principle 6: Slow in and out
  • Using tangents to control slows/fasts
6. Arcs and Secondary Action
  • Principle 7: Arcs
  • Principle 8: Secondary action
  • Challenge: An exercise with a flour sack
  • Solution: An exercise with a flour sack
7. Timing
  • Principle 9: Timing
  • Principle 9: Spacing
  • Challenge: An exercise with a ball
  • Solution: An exercise with a ball
8. Exaggeration, Solid Drawing, and Appeal
  • Principle 10: Exaggeration
  • Principle 11: Solid drawing
  • Principle 12: Appeal
  • Challenge: An exercise with a flour sack
  • Solution: An exercise with a flour sack
Conclusion
  • Next steps

Taught by

David Andrade

Reviews

4.5 rating at LinkedIn Learning based on 84 ratings

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