Learn the 12 principles that underlie everything animators do in movies and video games. Learn how they translate into digital character animation and tools like Blender and Maya.
Overview
Syllabus
Introduction
- Welcome
- How to use the exercise files
- A brief history of character animation
- Think physics and art, not software
- Principle 1: Squash and stretch
- Principle 2: Anticipation
- Challenge: An exercise with a ball
- Solution: An exercise with a ball
- Principles 3: Staging
- Challenge: An exercise with a flour sack
- Solution: An exercise with a flour sack
- Principle 4: Straight ahead
- Principle 4: Pose-to-pose
- Combine them to form copied pairs
- Principle 5: Follow through
- Principle 6: Slow in and out
- Using tangents to control slows/fasts
- Principle 7: Arcs
- Principle 8: Secondary action
- Challenge: An exercise with a flour sack
- Solution: An exercise with a flour sack
- Principle 9: Timing
- Principle 9: Spacing
- Challenge: An exercise with a ball
- Solution: An exercise with a ball
- Principle 10: Exaggeration
- Principle 11: Solid drawing
- Principle 12: Appeal
- Challenge: An exercise with a flour sack
- Solution: An exercise with a flour sack
- Next steps
Taught by
David Andrade