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University of York

Lights, Camera, Computer - Action! How Digital Technology is Transforming Film, TV, and Gaming

University of York and Screen Industries Growth Network via FutureLearn

Overview

Investigate the impact of technology on digital storytelling

On this three-week course from Screen Industries Growth Network (SIGN), you’ll explore the impact technology has already had on storytelling in the screen industry, the new opportunities it presents, and how your own skills match up with different roles in the industry.

Led by the University of York, SIGN provides comprehensive training and development schemes, supported by contemporary research, designed to create a more diverse, more creative, and more entrepreneurial screen industry workforce.

Uncover your route into the film, tv, or gaming industries

This course will delve into the people involved in creating film, tv, and games, before assessing what skills are needed to work in the industry and how to map your existing skills to different roles.

To start you on the right track, you’ll also look at developing your own portfolio and what the next steps might be to further your career in this exciting and creative field.

Dive into the cutting-edge technologies transforming entertainment media

Technology is constantly evolving and many emerging technologies are transforming the screen industry through film, gaming, and streaming.

You’ll explore some of the technologies currently used in the industry, as well as those being developed by researchers, with hands-on activities using freely available software.

Explore the future of storytelling in the screen industries

From interactive media and AI to streaming and gaming, technology has allowed endless possibilities when it comes to engaging storytelling.

Drawing on insights from researchers currently involved in areas of rapid development, you’ll imagine the future of the screen industries and speculate on how emerging technologies might be used to deliver engaging content and tell new stories in the years to come.

This course is designed for anyone interested in working in the screen industries, whether in film, tv, gaming, or interactive media.

It may also be useful to those currently working in screen industries wanting to upskill or diversify skills in technology.

Syllabus

  • What are the Screen Industries?
    • Introductions
    • Convergence: construction and consumption
    • From celluloid to streaming
    • Whose voices are heard in the media?
    • Careers in the Screen Industries
    • Week 1 roundup
  • How is technology transforming storytelling?
    • It's about telling stories
    • It's about telling INTERACTIVE stories
    • Interaction and immersion
    • Opportunities in the Screen Industries
    • Week 2 roundup
  • The future of the Screen Industries
    • Week 3: Introduction
    • What will we be consuming next, and how?
    • What's next - what follows?
    • How can I be part of the future industry?
    • Week 3 roundup

Taught by

Jude Brereton

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