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Curtin University

Project: Create an iOS app from start to finish

Curtin University via edX

Overview

This course will soon be retired. The last day to enroll is 03/25/2025 at 04:00 UTC.

In this course you will work on your very own project where you will go through the process of designing and prototyping your very own app.

Syllabus

Lesson 1: Project Planning

  • Define your app idea and identify your target audience
  • Research the apps of your competitors (cost, designs, features)
  • Develop a business case for your app and determine your minimum viable product (MVP)
  • Scope out your project and determine your resources and budget
  • Decide on a project methodology and establish clear deliverables

Lesson 2: Wireframing, Storyboarding and Prototyping

  • Decide on the key features of your app and prioritise them
  • Determine the flow and user interaction required
  • Create wireframes and storyboards
  • Build an initial prototype

Lesson 3: Design Principles

  • Consider the visual design of your app: images, fonts and styles
  • Design a memorable icon and an effective launch screen
  • Ensure that your visual design adheres to the Human Interface Guidelines
  • Create mock ups of the graphical elements required

Lesson 4: Development

  • Build your launch screen
  • Build your app!
  • Register for a Developer account
  • Understand the requirements of the App Store (country specific)

Lesson 5: User Experience Testing

  • Test and evaluate your app with an audience
  • Identify and remove any non-essential features
  • Ensure your design is accessible and works across different iOS devices
  • Prioritise and incorporate user feedback into future releases

Lesson 6: Launching and Beyond

  • Launch, market and promote your app
  • Track your app’s performance using analytics
  • How and when you should update your app

Taught by

Tristan W. Reed and Dr David A. McMeekin

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