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Amazon Web Services

Game Server Hosting on AWS

Amazon Web Services and Amazon via AWS Skill Builder

Overview

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This course describes Game Server hosting options on AWS. It identifies key technical and business requirements that influence selecting a Game Server hosting solution. The course describes AWS Game Server hosting solutions including Amazon GameLift, FleetIQ Game Server Groups, container-based solutions using Amazon ECS, Amazon EKS, and AWS Fargate, and solutions based on Amazon EC2 and AWS core services.

  • Course level: Intermediate
  • Duration: 1.25 hours


Activities

This course includes videos, e-learning interactions, decision-making scenarios, and knowledge checks.


Course objectives

In this course, you will learn to:

  • Describe Game Server hosting options offered by AWS.
  • Describe common technical and business requirements for game server hosting.
  • Distinguish between AWS Game server hosting options by key technical and business requirements.
  • Apply requirements to selecting a Game Server hosting solution.


Intended audience

This course is intended for:

  • Game designers
  • Game developers
  • Game producers


Prerequisites

We recommend that attendees of this course have:

  • Familiarity with game development and general knowledge of game server hosting on computers or in data centers
  • Completed Getting Started with AWS Game Tech (https://www.aws.training/Details/eLearning?id=47467) or equivalent knowledge
  • Foundational understanding of cloud computing and AWS, equivalent to AWS Certified Cloud Practitioner


Course outline


Part 1: Introduction

  • Welcome to Game Server Hosting on AWS
    • Course objectives
    • Introduction to the course
    • Course outline
  • Game Server Hosting
    • Define a Game Service
  • Game Server Hosting on AWS
    • Amazon EC2 and AWS core services
    • Container-based solutions
    • Amazon GameLift
    • Amazon GameLift FleetIQ Game Server Groups


Part 2: Business and Technical Requirements for Game Server Hosting

  • Management Responsibility
    • Common responsibilities identified in the Game Tech layers model
    • Developing a basic Game Server requirements list
  • Requirements
    • Cost
    • Development effort
    • Features
    • Latency
    • Portability
    • Controls
    • Scaling


Part 3: Game Server Hosting with AWS Core Services

  • Amazon EC2 and AWS Core Services
    • Review of AWS services commonly used in game hosting solutions
    • Matching Game Server hosting requirements


Part 4: Game Server Hosting with Containers

  • Using Containers for Game Servers
    • Container abstraction and Game Server abstraction
    • Docker
    • Container orchestration and Game Server management
  • Container Services on AWS
    • Running containers on Amazon EC2 instances
    • AWS Fargate
    • Amazon ECS
    • Amazon EKS
    • Mapping EKS abstractions (pods) to Game Servers
    • Mapping ECS abstractions (tasks) to Game Servers
  • Building a Game Server Hosting Service with Containers
    • Player placement into Game Sessions
    • Game Session Lifecycle Management
    • Instance shopping for lower costs
    • Matchmaking integration
  • CI/CD for Game Servers
    • CI/CD for Game Servers development and deployment
    • Using CI/CD for global scale deployment of games
    • Example of Containerized CI/CD for Game Servers
    • Matching container solutions to Game Server hosting requirements


Part 5: Game Server Hosting with Amazon GameLift

  • Amazon GameLift
    • Overview of GameLift layers and key features
    • Matching Game Server hosting requirements
  • Amazon GameLift FleetIQ Game Server Groups
    • Overview
    • Matching Game Server hosting requirements


Part 6: Selecting Game Server Hosting Solutions

  • Game Hosting Examples and Practice Scenarios
    • Apply key learnings to solve Game Server hosting scenarios


Part 7: Completion

  • Knowledge Assessment
  • Summary
    • Review and summary
    • Course survey
  • Next Steps
    • More training and certification
    • Additional resources

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