Overview
Syllabus
⌨️ Introduction
⌨️ Reinforcement Learning Basics Agent and Environment
⌨️ Introduction to OpenAI Gymnasium
⌨️ Blackjack Rules and Implementation in Gymnasium
⌨️ Solving Blackjack
⌨️ Install and Import Libraries
⌨️ Observing the Environment
⌨️ Executing an Action in the Environment
⌨️ Understand and Implement Epsilon-greedy Strategy to Solve Blackjack
⌨️ Understand the Q-values
⌨️ Training the Agent to Play Blackjack
⌨️ Visualize the Training of Agent Playing Blackjack
⌨️ Summary of Solving Blackjack
⌨️ Solving Cartpole Using Deep-Q-NetworksDQN
⌨️ Summary of Solving Cartpole
⌨️ Advanced Topics and Introduction to Multi-Agent Reinforcement Learning using Pettingzoo
Taught by
freeCodeCamp.org